Uma Análise sobre o Uso Programação de Jogos para Dispositivos Móveis como Recurso para o Ensino de Matemática

Marcelo Simas Mattos, Fábio Contrera Xavier, Sérgio Crespo C. S. Pinto


This paper presents an analysis of a learning model that uses new programming methods aimed at students from Brazilian basic education. Specifically, the model is investigated by applying of a project named Application Development as a Tool for Teaching Mathematics (DAFEMat). In this, it was planned programming courses for small games for mobile devices aimed at Brazilian High School. The courses followed an interdisciplinary proposal between Mathematics and Information Technology with a view to supporting math learning and developing Computational Thinking in students. Positive results regarding the model were verified through game developments, an applied test and the students' responses to questionnaires.

Texto completo:




  • Não há apontamentos.