Uma Experiência no Ensino de Padrões de Projeto Utilizando Jogo no Processo de Ensino-Aprendizagem

Rodrigo Silva, Elisangela Maschio de Miranda, Thiago Felski Pereira

Resumo


This paper aims at the teaching-learning process of Design Patterns through a video game development used for two different groups of third grade students. It describes how the Design Patterns can be applied in a racing game and how the students of both classes perceived and evaluated the learning process.

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DOI: http://dx.doi.org/10.5753/cbie.wcbie.2016.1218

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