Ambiente de simulação baseado no jogo Super Bomberman para ensino e pesquisa em Inteligência Artificial

Igor de Souza, Fabio Pereira


There are several problems involving the process of teaching and learning in the field of Artificial Intelligence, such as those involving the superficial understanding of contents by students or the absence of environments that allow the application of content covered in the classroom. In view of this, in this paper, we propose the creation of programmable game called Bomberman X, in order to present an environment of simulation and tests that can be exploited as a tool for study, analysis and application of techniques in Artificial Intelligence.

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