Ortomonstro: um audiogame móvel customizável para práticas ortográficas de português por meio do Braille

Maria da Conceição, Bruno Roberto, Jonathan Queiroz, Windson Viana de Carvalho


Serious Games and e-learning applications for mobile platforms have great potential for improving teaching and learning processes, however, they contain significant challenges for the implementation of accessibility mechanisms. In this context, we developed an accessible mobile audiogame for the visually impaired people, called Ortomonstro. The games is focused on teaching ortografy by using the Braille system. The audiogame was initially designed to assist in the use and practice of Braille with ortografics exercises of Portuguese. A Web interface provides customization of questions and audiogame contents. An usability and acessibility evaluation was implemented with five users. Initial results indicate good acceptance by users and teachers.

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DOI: http://dx.doi.org/10.5753/cbie.sbie.2016.866