Gamificação e Crowdsourcing no Combate Sustentável ao Aedes aegypti

Ruan Oliveira, Antão Moura, Marcelo Barros, Ana Cavalcante, Francisco Junior

Resumo


The Aedes aegypti mosquito transmits the zika, chikungunya, dengue and yellow fever diseases. The mosquito evolves from eggs that hatch in water pooling anywhere. To fight the mosquito effectively, the population must be educated in its biology, health threats and countermeasures and actively engage in reporting hatcheries to sanitary authorities. This paper proposes an IT system to support such education and combat efforts in a sustainable way. The system incorporates concepts from games, crowdsourcing, georeferenced information systems, computer-based education, mobile computing and entrepreneurship. Preliminary validation studies indicate the system to be an efficient and sustainable training and combat tool against Aedes aegytpi.

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DOI: http://dx.doi.org/10.5753/cbie.sbie.2016.390